score: 58 of 200 (29%) required scores: 1, 7, 36, 59, 99 list stats leaders vote Vote print comments. Good luck wringing that kind of suspense out of Double Dragon. As a consequence, Until Dawn is filled with a host of unlikable characters, cheap fake-outs, and deranged, over-the-top acting (especially courtesy of Peter Stormare, who spends most of his screen time hamming it up straight into the camera). Meanwhile, Jason has all of the unfair powers that he has in the movies, including teleporting anywhere on the map and silently stalking prey without anyone noticing the huge guy in tattered clothes and a hockey mask stomping through the woods. You have to fight with infected humans, zombies, and crazed survivors. Horror, Psychedelic, Cute, Casual. Unfortunately, the tension’s undercut by the ease with which the possessed monsters die, and also the appearance of the demons themselves: depicted as a gas-like miasma, all semblance of fear is lost once you realize that Ash looks as though he’s running away from a deadly cloud of flatulence. With its trio of lead characters, entwining timelines, and focus on a supernatural force gradually invading a domestic space, it has the scope and eerie force of something like Kōji Shiraishi’s found-footage classic Noroi: The Curse (2005). Few games of any genre are as gutting as The Last Of Us. Club’s trip through the history of horror games found endless tensions to unpack: playability versus difficulty, spooky-fun versus truly terrifying, historical importance versus modern appeal. You can’t carry much on your person, which necessitates backtracking through zombie-infested territory. But also, probably, kind of hot. Five years of imitation had already driven Frictional’s tricks into the ground, so much so that this sci-fi nightmare’s similar monster encounters felt staid and unnecessary out of the gate. Little in the Resident Evil series works on the player like 4’s crooked parasite wolves or its endgame autopsy rooms, where gasping Regenerators plod slowly after you. What scares you? Alien takes the form of a strategy game, with the aim being to either flush the dreaded xenomorph out of the Nostromo’s airlock or get to the escape ship with Jones the cat in tow. You wake up with your clothes torn, your hands covered in blood, and angry townsfolk gathered around the corpse of a woman outside. With obtuse puzzles, a mansion that’s a nightmare just to get around, and a main character who makes Resident Evil’s barely mobile heroes look like parkour masters, there’s a great deal of Clock Tower that has aged miserably. Or maybe it’s the weird minimalism of the sound and the single-colored walls of the mansion itself – the act of repeatedly charging around almost identical screens being like a blocky recurring nightmare. [Clayton Purdom], Beat-’em-ups aren’t usually cited for their white-knuckle scariness, unless your list of personal phobias includes street brawling and blowing all your laundry money. Even a simple jump-scare, often eye-rolling in movies, gains a strange new power when you’re the one inching forward through the basement. Scary horror games, good horror games—well, those are much rarer. When they spot you, their sight overrides your own with a red flash, and you see your own still figure approaching within a lurching frame. Fatal Frame III: The Tormented is the high point—building on its nearly-as-good predecessor to create an unapologetic, polished work of Japanese folk horror. Ms-Dos. And Silent Hill itself seems mapped according to a psychological logic, as though its city planners used a Rorschach test as a blueprint. [Gareth Damian Martin], As humans, we reserve our deepest, darkest fears not for monsters, not for murderers, but for sickness: The creeping corruption that lurks within. The less information you have, the more space exists for your imagination to fill in the gaps. 8 Call Of Cthulhu: Shadow Of The Comet. The entire game shapes itself around fear, in a way that is difficult to play and harder to shake. No other genre of games can give you the same hair-raising experience as a horror game, which makes playing horror games one of the most exhilarating experiences that you can have. The result is a list of games as varied in the ways they try to terrify players as there are ways to be terrified. It’s a question you know the answer to innately and immediately, as individualized as your fingerprint. 845 views made by Pauls. In other horror games you may play a painter, a photojournalist, a sensitive person in psychological distress. These games include browser games for both your computer and mobile devices, as well as apps for your Android and iOS phones and tablets. [William Hughes], System Shock and its sequel (see below) work in part as large-scale interactions with a terrifying antagonist named Shodan, a ship-controlling, world-dominating AI. [A.A. Dowd], It was strange enough seeing Nintendo’s name, synonymous with brightly nonthreatening all-ages entertainment, on a survival horror game. All this madness falls on Fiona; the game’s “panic mode” sends her into a blind, uncontrollable frenzy if she becomes terrified. The Blackout Club is a game that is meant to be experienced with other people. It marks a final burst of creative ambition before the series was shackled to two consecutive Wii systems. 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